CNAP - Research and Outreach
Media profoundly influence collective imaginaries and values, often reinforcing anthropocentric worldviews through recurring themes of urbanization, dystopia, and planetary colonization. Such narratives risk perpetuating exploitative attitudes toward nature by extending them beyond Earth. This study presents the Non-Anthropocentric Media Evaluation Questionnaire (NAMEQ), a tool for assessing how well media align with ecocentric principles. Applied to 138 popular films and video games, the analysis reveals a strong dominance of human-centered narratives. Although some works integrate ecocentric ideas, they remain fragmented and inconsistent. The study calls for a cultural shift toward media that recognize the intrinsic value of non-human life and promote truly biocentric perspectives.
Pais and Geslin (2024) - Manifesto for a Non-Anthropocentric Game Design.
The original text is in Portuguese.
This article presents a manifesto proposing a shift in game design through a non-anthropocentric approach that emphasizes the integration of non-human entities into sustainable design practices. The manifesto is connected to the philosophies and activities of the Center for Non-Anthropocentric Play, a newly established research laboratory in Norway. It is structured around ten guiding principles, drawing on insights from philosophy, sociology, ecology, media studies, interactive design, and game design. Ultimately, the manifesto seeks to foster new non-anthropocentric social imaginaries, aiming to transform the perspectives of both designers and players.
CNAP - Research and Outreach
Media profoundly influence collective imaginaries and values, often reinforcing anthropocentric worldviews through recurring themes of urbanization, dystopia, and planetary colonization. Such narratives risk perpetuating exploitative attitudes toward nature by extending them beyond Earth. This study presents the Non-Anthropocentric Media Evaluation Questionnaire (NAMEQ), a tool for assessing how well media align with ecocentric principles. Applied to 138 popular films and video games, the analysis reveals a strong dominance of human-centered narratives. Although some works integrate ecocentric ideas, they remain fragmented and inconsistent. The study calls for a cultural shift toward media that recognize the intrinsic value of non-human life and promote truly biocentric perspectives.
Pais and Geslin (2024) - Manifesto for a Non-Anthropocentric Game Design.
The original text is in Portuguese.
This article presents a manifesto proposing a shift in game design through a non-anthropocentric approach that emphasizes the integration of non-human entities into sustainable design practices. The manifesto is connected to the philosophies and activities of the Center for Non-Anthropocentric Play, a newly established research laboratory in Norway. It is structured around ten guiding principles, drawing on insights from philosophy, sociology, ecology, media studies, interactive design, and game design. Ultimately, the manifesto seeks to foster new non-anthropocentric social imaginaries, aiming to transform the perspectives of both designers and players.
Noroff School of Technology and Digital Media
Noroff Education AS, Tordenskjoldsgate 9
4612 Kristiansand S
Norway
Dr. Filipe Pais
filipe.pais@noroff.no
Website design by Joana Pestana and Nuno Maio
Dr. Erik Geslin
erik.geslin@noroff.no
Noroff School of
Technology and Digital Media
Noroff Education AS, Tordenskjoldsgate 9
4612 Kristiansand S
Norway
Dr. Filipe Pais
filipe.pais@noroff.no
Dr. Erik Geslin
erik.geslin@noroff.no
Website design by Joana Pestana and Nuno Maio